Traveller-digest          Wednesday"," 24 July 1996      Volume 1996 : Number 285

(R)1996. Traveller is a registered trademark of FarFuture Enterprises.
All rights reserved.

The following topics are covered in this digest:

         1. Re:  A paid commercial announcement
         2. Re: Adventure Creation (Td V96#283)
         3. Re: comments and a scenario (was Re: Urban legends)
         4. More paid political announcements....
         5. Planet III Software
         6. Re: More paid political announcements....
         7. Re: Minimum Crew Requirements
         8. Re: The G thing
         9. Re: Psionic auto-mindprobe?
        10. Re: Fighters and acceleration
        11. Re: French Traveller
        12. Re: Traveller-digest V1996 #284
        13. Re: The G Thing
        14. Traveller in Other Languages
        15. Fuer Class Freighter

----------------------------------------------------------------------

From: solsec@southern.co.nz (Andrew Vallance)
Date: Thu"," 25 Jul 1996 01:12:20 +1200
Subject: Re:  A paid commercial announcement

>From: Douglas E. Berry <dberry@hooked.net>
>Date: Tue"," 23 Jul 1996 15:14:25 -0700

>>From: sudet@well.com (Glenn M. Goffin)
>>Subject: A paid commercial announcement

>>Tired of all those Vegans"," Vilani"," and Vargr polluting your race and
>>language with their impossible to remember"," let alone pronounce"," words and
>>phrases?  Losing touch with your kids because when you listen to their phone
>>calls they're speaking 21st Century Japanese?  

>>The Solomani Party is the refuge for you.  No more foreigners.  No more
>>foreign cultures.  No more foreign languages.  We all speak Galanglic"," and
>>we're going to take over the universe and make it all the same as us.  Join
>>us today!

>>Brought to you by SolParTML"," a wholly-owned subsidiary of SolSec.

>Don't be stupid, be a smarty, join the Solomani Party!

>(advertising jingle used in occupied Imperial regions during the Last War.
>Oddly"," the inhabitants of these worlds praised Virus for destroying the
>automated radio transmiiters used.)

Ah"," you obviously misunderstand the true nature of the Party. A simple and
understandable mistake for those subjected to years of virilant Imperial
propoganda.

The Party doesn't need to recruit the unwilling"," true honest upstanding
people flock to it in droves"," attracted by the simple rightness of its policies.
Contary to the vile Imperial propoganda put about before the inevitable
liberation of the peoples of the decadent Imperium"," The Party is not
dominated by bigots dedicated to some outdated notion of racial purity.
The Party simply seeks what's best for all sophonts. It is clearly evident that
this can only be truely achieved under the guidance of *true* men (and
women naturally). That is to say"," those from the well spring of humanity;
Terra. The idea that such an idea would need to be enforced by coercion
is ridiculous. Just as ludicrous as the idea that SolSec is some kind of
oppressive secret police force.

Now"," if you would care to accompany me to the local office of SolSec"," I'm
quite sure we can clear up this little misunderstanding in no time at all.

Remember"," It's for your own good.

  Andrew etc.
    solsec@southern.co.nz

****************************************************************************
This is air traffic contol
All our operators are busy at the moment
So please land your plane after the tone
Beeeeeeeeepp.
****************************************************************************


------------------------------

From: Derek Wildstar <wildstar@qrc.com>
Date: Wed"," 24 Jul 96 09:29:13 -0400
Subject: Re: Adventure Creation (Td V96#283)

Joe Walsh <ransom@connect.iconnect.net> wrote:
> My method is the flip-side of that: use something I know in a way that 
> imparts that knowledge to the players.  Has anyone else used this method?

Sure!  One of the one's that got a lot of comment from my players is the
scenario where they were doing recon through a forested"," mountainous
area.  They came across a strange sluice filled with water (which I
carefully described) and followed it to an even stranger collection of
barrels and tubes: a moonshine still.  Needless to say"," the moonshiner's
reaction was predictable.

> Another method I use is to take current events and twist them a bit to 
> fit with the setting.

I've done this too"," but it's not always sucessful.  Another method"," which is
more sucessful for me"," is to draw inspiration from strange or unusual events
in the news - but not worry about keeping it accurate to 'the real thing'. 

As an example"," a few years ago around here"," a husband and wife (who were
wealthy lawyers) were found shot to death in their own bed.  It was not a
suicide (the weapon wasn't in the room)"," nor was it a robbery (valuables","including jewelry"," were still in the room).  Just taking that little snippet","and building an adventure around it (in this case"," of course"," a murder mystery
set aboard the PC's ship) can yield an interesting several play sessions.

wildstar@qrc.com
- ------------------------------------------------------------------------------
                                                  Prepare the Wave Motion Gun!

------------------------------

From: stedee@auto-trol.com (Steven Deemer)
Date: Wed"," 24 Jul 1996 07:48:45 -0600
Subject: Re: comments and a scenario (was Re: Urban legends)

Leonard Erickson writes:
>The players are trying to survey a planet that got depopulated during
>the Long Night. They find a map hidden in the ruins of a government
>office (say hidden behind a false panel in a file cabinet). It's in bad
>shape"," but they can still read it. It's a map of one of the more remote
>areas of the planet"," a definite wilderness area. But there are some
>cryptic markings on it"," indicating that *somethhing* is there"," but the
>markings don't say what it is. But it's ovbvious"," both from the way the
>map was hidden"," and the fact that the notes are *so* cryptic"," that
>whatever it is"," it was supposed to be *very* secret.

There was a series of articles last year in _Fantasy & Science Fiction_
magazine about how to identify radioactive waste storage sites as
dangerous over thousands of years. The articles touched on all kinds of
issues that have been discussed on the list in the past. Massive population
reductions"," radical language shifts"," catastrophes causing loss of records","inability to read records that survived"," all kinds of stuff.

One of the identification methods discussed was covering the site with
extremely durable stone works"," sculpted to be discordant and disturbing.
Throw in some glyphs showing people digging around in the site"," then
falling dead would help get the point across that this was somewhere you
didn't want to be"," and that you really didn't want to screw around with it.
The idea is most human monuments are designed to be emotionally compelling
in some positive manner"," and still do even after thousands of years. Building
a site that makes people discovering it uneasy just being there would send
a different message. Of course"," it's possible the message might be 
interpreted as The people who built this place were some sick puppies,
let's start digging and see what they're trying to hide.

Coupled with this was an effort to create some kind of unambiguous glyphic
language that could present the message Danger! Keep Out! across ten
thousands years. This had all kinds of problems. How do you get across the
idea of radiation to people who may have lost the concept of radioactivity","using simple cartoons?

Lot of interesting stuff there for a Traveller adventure or two. Even three
thousand years in the future"," the danger in these sites still has another
seven thousand years to go.

Steve Deemer
stedee@auto-trol.com


------------------------------

From: Steven Bonneville <bonnevil@cs.umn.edu>
Date: Wed"," 24 Jul 1996 09:48:18 -0500 (CDT)
Subject: More paid political announcements....

Douglas E. Berry <dberry@hooked.net> wrote:

>Don't be stupid, be a smarty, join the Solomani Party!
>
>(advertising jingle used in occupied Imperial regions during the Last War.
>Oddly"," the inhabitants of these worlds praised Virus for destroying the
>automated radio transmiiters used.)

That"," and it stopped the broadcasters from playing any more rounds of that
hoary old novelty hit"," I'm Eneri the Eighth, I am.

    I'm Eneri the Eighth"," I am","    Eneri the Eighth"," I am"," I am.
    I've been fighting the Terrans next door","    We've been beaten seven times before.
    And ev'ry time 'twas an Eneri  (Eneri!)
    Never wouldn't do an Enli or a Gam.  (No sir!)
    I'm the eighth from Vland that was Eneri","    Eneri the Eighth I am.


  Steve Bonneville
  <bonnevil@itlabs.umn.edu>

------------------------------

From: Harold D. Hale <hdhale@smtpgate.read.tasc.com>
Date: Wed"," 24 Jul 1996 11:04:38 -0400
Subject: Planet III Software

   What ever happen to Planet III Software?  They seem to have dropped
off the face of the Earth.

Regards","Harold



------------------------------

From: Jeffery.M.Miller@Dartmouth.EDU (Jeffery M. Miller)
Date: 24 Jul 96 11:13:31 EDT
Subject: Re: More paid political announcements....

can someone tell me if stomach fluid is bad for keyboards? After the Eneri
the....<urp> gotta run....

------------------------------

From: Matthew K. McLaughlin <mkm@umr.edu>
Date: Wed"," 24 Jul 1996 11:00:53 -0500
Subject: Re: Minimum Crew Requirements

Jim Vassilakos wrote:
> 
> On the off-chance that this hasn't been discussed to death in
> earlier digests"," what do you think is the absolute minimum
> short-term crew requirements for piloting a small destroyer
> (say somewhere in the vicinity of 200-300 normal operating
> crew) over a distance of a few jumps? (Perhaps even just one
> jump in order to make things easy) You obviously need a
> pilot"," but suppose you don't care to use the guns"," and as
> for maintenance"," you don't really care so long as the bird
> holds together long enough for you to get where you're going.
> Anybody care to take a rough guestimate?

As a _rough_ guess"," I'd say that about 40 percent of your engineering
crew plus about a third of your command/maneuvering types would be
pretty minumum prize crew.  Assuming that the norm is for a three
section watch rotation plus extra for training purposes (pretty standard
USN practice)"," this would give you p&s (port & starboard"," aka
watch-and-watch or two section) in engineering manned at about 65
percent"," plenty to operate but too low for proper maintanence and quite
risky for damage control purposes.  Since a lot of the command etc.
types are as much tactical as anything else"," I would guess about a
third.  Of course"," these numbers could easily be affected by automation","depending on computer capabilities and skills and the amount of battle
damage suffered.

These are just some ideas off the top of my head"," so I won't be taking
any flames personally ;)

Matt McL

------------------------------

From: anders.backman@macademic.se (Anders Backman)
Date: Wed"," 24 Jul 1996 18:32:39 +0200
Subject: Re: The G thing

This thread (I think) originated) by some guys frustration at big capital
ships having the same acc as tiny fighters. One thing that ought to work in
favor of small ships is the square/cube law of structural strength. Mass is
proportional to volume of ship but structural strength is proportional to
area meaning that the larger the ship the higher percentage of structure is
required for a certain load in Gs. This is why insects can take such
enormous G loads without disintegrating while we cannot. My designsystem
uses this fact but alas not those of GDW/IG.

/Backman
http://www.macademic.se/Macademic/backman.html



------------------------------

From: Peter  H. Brenton <pete@cummings.uchicago.edu>
Date: Wed"," 24 Jul 1996 12:51:19 -0500 (CDT)
Subject: Re: Psionic auto-mindprobe?

On Wed"," 24 Jul 1996"," Andrew Vallance wrote:

> On: Mon"," 22 Jul 1996 11:50:28 -0500 (CDT)
>  Peter  H. Brenton <pete@cummings.uchicago.edu> doth wroted
> 
> >Now"," certain circumstances might change this"," could a multiple personality
> >schizophrenic perceive one of (or the) other personalities? (this has
> >interesting implications...)
> 
> ARGHHHHH!!!!!!!!
> Multiple personality (or dissociative identity"," to give the condition its proper
> name) and schizophrenia *are not* the same thing"," they ain't even close.
> Schizophrenics don't have alternate personalities. Since schizophrenia is
> organic in origin"," mindprobing a schizophrenic is likely to be much like
> mindprobing an alien. The brain is biochemically different.

Oops"," went and looked.  Mea culpa"," and me a psych major too (well"," that
was awhile ago).  I think I am a victim of 'popular misusage'.

Please ignore my stupidity in identifying multiple personality as
schizophrenia. 

> 
> Now"," mindprobing a multiple personality (MP) is different. The alternate
> personality states of MP are the product of dissociation (its like
> daydreaming taken to the Nth degree) and exist in the concious mind","> not the subconcious mind. This is why MPs can learn to be aware of
> their different personality states. Therefore probing a MP is most
likely
> to get you in contact with the personality state currently active. If you
> did manage to contact one of the dormant states"," you would have
> in effect triggered what's called a switch"," i.e. replacing the current
> active state with another (causing great distress and confusion to the
> MP if they're not aware of the conditions existance).
> 
> Now this is interesting. If the person is doing a selfprobe (I'd make this
> a special talent myself) and is a MP and unaware of that fact. They could
> trigger a switch. This would undoubtedly be extremely traumatic. I'd plunk
> for collapse into unconciousness with hysterical amnesia after"," quite
> possibly with the creation of a new personality state as an additional
> result. However I'd also say given the massive complexity of multiple
> personality disorder it would not make a suitable roleplay character.
> 

Oh come now.  Roleplaying a multiple personality has to be the ultimate in
fun!  One possibility that immediately comes to mind is having *two*
players playing the same character.  When a certain set of circumstances
or a traumatic event occurs"," they switch.

Of course"," short of having a clinical psychologist as a player (which I do
have"," actually) the character will be played according to the players
perception of MP disorder"," not a real knowledge.  But hey! its a game!

Now I *have* had players playing paranoid characters before"," but only
after finding out that the universe and God were out to get them :)

But back to the self-probing.  Does a probe reveal more than the surface
thoughts or knowlege of the target?  Will a probe from a psionic delve
into the target's subconcious mind normally?  If not"," I can't see how it
would do so when the target 'happens' to be the psionic.  If so"," I can see
a new set of career opportunities for psi telepaths...Psi-psychoanalysts. 

I do like your (obviously knowlegable) perspective on MPs mindprobing
themselves.  The only other situation I can think of which might be
different is if the person doing the self-probe is possessed in some
way"," or at times"," either by an alien race or by some form of MP disorder
(My understanding is that we know so little of the actual nature of this
disorder that there could be different 'causes' for what we consider one
affliction).  It is possible that they would discover this possession when
conducting a mind probe.

Mindprobing Aliens: Humans think in images and in languages.  To some
extent our symbol of a thing is the word we use to refer to it and the
mental picture of it.  When I think of 'bird' I think at the same time of
the four letter word 'bird' and of a small winged creature as a visual
image"," generally a Robin.  This follows a certain theory of symbol
formation whose name I forget"," but which says we use ideal examples of
things when thinking about them.

Therefore if I were to mindprobe a person who did not speak english I
would be presented with a partially understandable series of symbols and
images which I could take some meaning from.  If I were to mindprobe a
human with a truly different set of basic assumptions (say"," an Arabian
desert nomad) as humans we would have onlyy a few common anchors to
interpret his thoughts.  The very structure of his language is different","so I would not know whether I was looking at a 'verb' symbol"," a 'noun'
symmbol"," or something entirely different.

Aliens? even worse.

Aslan and Vargr might be OK.  Their symbols would have more olfactory
images associated with them in both cases"," and the completely different
language would be one barrier"," but I would think that they pretty much
think in the same basic set of sensory inputs that we do.  

Hivers would be Right Out.  As would just about any 'alien' alien.  trying
to sense what one is thinking would be a stressful and confusing session.

Anyone have any other thoughts that I could read on the subject?

Pete 


------------------------------

From: Gerald S. Williams <gsw@aloft.att.com>
Date: Wed"," 24 Jul 1996 13:53:49 -0400
Subject: Re: Fighters and acceleration

shadow@krypton.rain.com (Leonard Erickson) wrote:
> But on at least one of the rides I was on"," it was *rotating as a unit*.

You're right. I was thinking along the lines of coasters. What you
describe is often called Enterprise or Starship around here. You
would experience 3 gees at the bottom"," I think.

Regarding inertial compensators/acceleration neutralizers:

> I think it makes far more sense to treat them as neutralizing up to their
> max"," but it doesn't matter if you are running at the max or above it.

As I said"," it might not feel right to treat them that way"," but
this is one way to look at them. Since the technology is entirely
made up"," either could make sense. In fact"," the all-or-nothing
approach is more in keeping with some existing Traveller designs.

- -O Gerald Williams / Bell Laboratories - PAI830 55E-224 O-
- -O gsw@lucent.com /   1247 South Cedar Crest Boulevard  O-
- -O (610)712-3370 /          Allentown"," PA  18103        O-
- -O -------------/ Innovations for Lucent Technologies O-


------------------------------

From: pierre-louis constantin <Pierre-Louis.Constantin@DMI.USherb.CA>
Date: Wed"," 24 Jul 1996 14:25:30 -0400 (EDT)
Subject: Re: French Traveller

Hello again","     I'm still surprised that nobody else seems to have ever run
into a french version of the Traveller game called Empire
Galactique.  It wasn't an actual"," official translation but the rules
were so similar that it is very disquieting. 

     The game sold VERY well - one reason for this I think is that
it's because it was sold in libraries instead of RPG stores"," as a
normal book (Francois Nedelec"," 1984"," Editions Robert Laffont).  Let
me just give the example of my gaming gang here:  Out of 3 principal 
referees"," all 3 had that game.  No other game was owned by all
referees.  And we've seen most games in our 10+ years of rpg
experience as individuals.

     One major difference is that the universe isn't set in stone
at all.  Just come up with whatever you want.  Also the characters
were in general beginners"," ranks 1-3 in their careers.  But still
very potent.  In was a bit more towards the 'fantastique' side","because for instance you had a priest/psionicist career.  Hi-tech
is more hi-tech than in Traveller.  Etc.  I've always found it more
playable than the real Traveller rules and I remember the whole
experience very fondly.  

     I'd be curious to know how many copies of the book were
sold...


- -- 
Pierre-Louis Constantin"," ift. a.  He whose name was writ in E-mail.
     Independentist: My Canada excludes the federal bureaucracy :)
(: I hate fanatics with a passion; all extremists should be shot. :)

------------------------------

From: Les Howie <lhowie@novalis.ca>
Date: Wed"," 24 Jul 1996 16:15:32 -0300
Subject: Re: Traveller-digest V1996 #284

At 08:00 AM 7/24/96 -0400"," Leonard wrote:

>
>Fighter pilot has to use the sidearm controllers (you *don't* use a
>stick on something where the pilot is expected to use it during
>*continuous* high acceleration.
>
>I'm also told that prolonged high acceleration has some problems you
>wouldn't think of. Urination is easily dealt with by the usual tubing
>setup. But lord help anyone who needs to defecate! In fact"," you want
>your digestive tract relatively empty of solids for high gee manuevers.
>

Suggests a picture for a combat-ship workstation (assuming you don't want
full scale G tanks) very different from what is usually illustrated.

1. The chair is highly reclined -- perhaps this is variable"," but in action
would go to optimal recline for high G.

2. Its plumbed for all essential functions -- possibly including sip tubes
for water"," nutritional supplements (you could be DAYS at high G).

3. Probably also includes medical functions"," to provide first aid for
casualties"," med read-outs for medics"," etc.

4. Controls are sidearm"," whatever type is appropriate to the station.

5. Don't put anything above the station but an airbag.  Info from
side-mounted holo-projectors somehow getting the right image into your
retina with the minimum up-from mass.

6. You may experience negative G's in a maneuver"," so some sort of wrapping
across the chest"," limbs is essential.  Perhaps the chair is virtually a
suit.  And you need to be able to go to a local environment if the
compartment depresurizes.

7. You can't get out for damage control.  Perhaps this is done by robots
remotely controlled from the DC workstation.  If this is not good enough","you would bring the G's down"," but that will not always be an option in combat.

very different image of a starship bridge!  Instead of dashing officers
striking poses on the bridge of the Enterprise"," we have something that looks
like an intensive care ward"," in which muffled"," reclining figures whisper to
each other form oversized bed/chairs.

Cynthia pointed out that milspec systems would be designed for high-G"," and
would not fail just because of it.  True.  But the best designed and
constructed systems do occasionally fail"," even when operated within their
design envelope"," and especially during the knocking about which would occur
in combat.  My thought is:

a.  Such failures would be more likely at the extreams of the performance
envelope. For equipment designed for 1G normals use"," this might mean
freefall just as easily as in a 2G uncompensated field.

b. Such failures are probably going to be more problematical and more
difficult to repair if they occur outside the envelope.  

Les Howie
Senior Software Developer
NovaLIS Technologies
Halifax NS
lhowie@novalis.ca


------------------------------

From: William White <whitew@eden.rutgers.edu>
Date: Wed"," 24 Jul 96 15:26:58 EDT
Subject: Re: The G Thing

Regarding low tech (TL 6 or 7 or thereabouts) American space programs that
aren't NASA Mercury-Gemini-Apollo:  there is a recently published"," relatively
nifty novel out there now (still in hardcover) called The Tranquillity
Alternative"," which supposes (in an allohistorical way) that the U.S. built a
manned space station in the late 50s and early 60s that was then used as a
base for lunar missions culminating in the construction of a manned base on
the moon.  The gag is that"," by the 90s"," the technology is obsolete and the
lunar station is abandoned -- little public support for space"," you see"," and
for government-sponsored space programs in particular.  A German aerospace
consortium with up-to-date technology buys both the lunar base and the space
station from the government; Congress is only too happy to get rid of them","and the public doesn't care.

Actually"," I think may be a sort of mini-genre that's recently emerged:  the
What if the space program was done differently? story.  I've noticed one or
two other stories with this theme.  Last best hope"," indeed.

Bill White

------------------------------

From: Steve Charlton/Avalon Software Inc <Steve_Charlton@khan.Avalon.COM>
Date: 24 Jul 96 13:26:37 MS
Subject: Traveller in Other Languages

 Roderick Darroch Elliott"," replying to Pierre-Louis Constantin"," said
>>
>>Hm"," shouldn't we be talking about Traveller?  One relatively
>>interesting question that pops into my head is: Will T4 be translated
>>to other languages?
>>
>        A French T4's success"," I think"," would depend upon its
>compatibility with French SF.  I don't know how compatible Traveller would
>be with a Lone Sloan/Vagabond des Limbes sort of SF tradition.  It's much
>more Asimov/Niven in inspiration"," so far as I can tell"," and it would be a
>tough fit with the fantastique vein of French SF that I'm familiar with.

Was there ever a French translation of Traveller?  I have the spanish-language 
version of the Traveller Book"," and I have seen a German version.  What other 
languages were used?

Steve Charlton
scharlto@avalon.com
We don't even have a language; we're so poor"," all we can afford is this stupid 
accent!

------------------------------

From: lewis@chara.gsu.edu
Date: Wed"," 24 Jul 96 17:56:12 -0400
Subject: Fuer Class Freighter

Hi","Here is a freighter"," I made up for my TNE campaign. I used SSDS to
design the ship. I like thrusters better than heplar"," so I used them","even though I am playing in the RC setting.  I give stats in the new T4
style"," and also in the more detailed TNE style. I think the TNE style
is better"," because it tells you more of the nitty gritty details which
players might need to use. 
Sorry no deck plans"," I'm a lousy artist.
Lewis
PS I got the name Fuer from an old Champions character"," the write up
said it meant Fire in German"," is that right?

- ----------------------------
History:
The Fuer Class was built by Panstellar Enterprises"," a Solomani corporation
specializing in high technology. (See Book 8 Robots) Originally they
built ships on Terra"," but during the Solomani Rim War"," the evacuated to 
Alpha Crucis Sector.  The Fuer class is a dedicated cargo hauler"," it
has no capacity for passenger carrying.  The ship has never won
any awards for beauty"," but it is solidly built and of very high quality.
The ship is box shaped with two stubby wings"," mounted to the top
of the fuselage.  Crew quarters are on the top deck"," along with the
power plant. The bottom decks are used for engineering and cargo. The ship has
clam shell doors in the front and in the rear.  When both are open
its possible to drive through the ship.  

In the New Era"," some of these ships survive.  In the RC"," Transstar's 
flag ship"," the Pride of Terra"," is a relic Fuer Class.  Others of this
class can be found throughout Solomani Rim"," and the spinward edge of Alpha
Crucis.  Transstar has had to modify the Pride to lessen the chance
of Virus contamination.  Mainly they have downgraded the automation","and
increased the number of crew.  To make rooms for the extra crew members
Transstar has built several new staterooms in the cargo hold. They are built
along the side of the hold"," to still allow cargo handlers to drive through.  
The rooms aren't sound proofed"," so its very noisy during cargo loading and
unloading. Junior crew members are usually assigned to these rooms.  


Values in parentheses are for Low Automation model"," circa 1201.

T4 Style Data
- - --------------
Fuer Class Freighter
Tons:  2000         Volume: 28000       Cost: 581.8 MCr
Crew:  20 (38)           Passengers (H/M): 0/0    Passengers (L): 0
Cargo: 1080 (1074)  Controls: Std/Bridge     Tech Level: 14

09 Size Rating           3 Jump Rating
00 Fire Control Rating        2 G Rating / Thruster
 6 Battery 2-2-2-2 Laser        1 Power Plant Rating (1400 MW)
00 Battery               600 Fuel Rating
00 Battery               00 Meson Screen Rating
00 Battery               00 Sand Caster Rating
00 Battery               00 Damper Rating
00 Battery               A1 P2 J0 Sensors TL14 Std Civ
00 Battery          
00 Battery               2 Armor   20 Structure

Notes: The hull is  a streamlined Box. The Fuer mounts
 6 135 MJ lasers"," with a ROF 100.
It has a modular cutter"," mounted in a docking ring.
The Fuer has 11 staterooms"," the Captain and the Executive
Officer have singles"," while the rest of the crew double up. 
In the Low automation modification"," there are 14 staterooms.
The Captain still has a single"," but the rest of the command
staff has to double bunk. But the crew has to triple up. 


TNE Data
- - --------------
General Data
 Displacement: 2000 tons      Hull Armor: 40
 Length:46m              Volume: 28000 m^3
 Price: 581.8 MCr        Target Size: M
 Configuration: Box SL        Tech Level: 14
 Mass (Loaded/Empty) 8950/32","500 tons  

Engineering Data
 Power Plant: 1400MW
 Jump Performance: 3
 G-rating: 2
 G-turns: Na (Thrusters)
 Maint: 5130
 
Electronics
 Computer: 3xTL 14 Std Comps
 Commo: 30","000 km Radio"," Maser
 Avionics: TL 10+
 Sensors: 30","000 km  AEMS"," 60","000 PEMS
 ECM/ECCM: Na
 Controls: Bridge with 6 WS"," and 13 other (High)
        Bridge with 8 WS"," and 27 other (Low)

Armament
 Offensive: 6x 135 Mj TL-14 Laser Turrets    
           ROF=100"," Short Range=10"," 29-29-29-29
 Master Fire Directors: Na
 
accommodations:
 Life Support: Extended"," Grav Compensation
 Crew(Std): 20. 7 Engineers"," 1 Maintenance"," 1 Electronics
         2 Maneuver"," 6 Gunners"," 3 Command Crew
     (Low): 38. 21 Engineers"," 3 Maintenance"," 1 Electronics
         2 Maneuver"," 6 Gunners"," 5 Command Crew
 Staterooms: (Std) 11"," Capt + XO have singles"," rest double
             (Low) 14"," Capt has a single"," other command have
             doubles"," enlisted have triple.
 Other Facilities: Na
 Cargo: (Std) 15123 m^3   (Low) 15040 m^3
 Small Craft: 50 Ton Modular Cutter in Docking Ring
 Air Locks: 20

  

------------------------------

End of Traveller-digest V1996 #285
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